This site is very useful in outlining what should be required to get into various roles in the creative industry. This page is about a Games Artist, which covers both 2D, Concept and 3D artists.
Firstly, it explains what is required of a games artist:
- Have an art portfolio demonstrating a range of work and originality of style
- Be able to draw from life, also having knowledge of anatomy and architecture
- Have a flair for colour, composition, perspective, modelling and texturing techniques, lighting & mood
- Be able to work as part of a team and independently
- Be imaginative and creative
- Have strong observation skills and attention to detail
- Have good communication skills
- Be able to work to a style guide
Then, it explains the overall work of a Games Artist:
- "Some games try to look as realistic as possible while others aim for a more stylised look. It is the Artist's job to model and texture characters and objects to achieve the desired result."
- "There are various specialisms within the art department, including 3D object modelling, character design, textures, and environments. Each Artist has responsibility for the creation of particular art assets with a game, but there is also a lot of movement between roles."
- "Some Artists specialise in the design of human figures and characters, others in buildings and landscapes, and some in textures for 3D objects. "
- "Artists must be aware of the technical capabilities and limitations of the platform that the game will be played on. They must also take on board feedback from QA Testers."
- "3D Modeller - builds the characters, objects and environments of the game, including life forms, scenery, vegetation, furniture, and vehicles, etc. They need to balance visual richness and detail with the limitations of the game's technology."
Then it explains the best ways to get into the industry, as well as what would be required from an applicant:
- "Most Artists in the games industry possess a degree or HND in an art subject, such as fine art, graphic design or illustration."
- "You should also learn how to use 3D graphics packages such as 3D Studio Max, Maya, etc., and 2D packages such as Photoshop. Game Artists might also use software tools that have been developed in-house."
- "To have a chance to get your foot in the door for most art roles, you should have an art background and education."
- "Most game art involves 3D graphics, so you will need to understand the basic mathematical concepts involved."
- "You will start off in a junior role and decision you will need to make early on is whether to specialise in 2D or 3D work."
Harvard Reference: Creative Skillsets. (2015) Games Artist. Available from <http://creativeskillset.org/creative_industries/games/job_roles/330_games_artist> [Accessed 18 January 2015]
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