Firstly, she began with her history, and how she got into the industry.
- Stef used to be a teacher, but eventually discovered that it was not for her.
- Having been inspired by the film Finding Nemo, she went back to get a career in games design.
She then went to explain how best to get accepted for work at your company of choice.
- Make sure to tailor the CV to your company.
- Make sure to know and play the games of the company that you apply for.
- Be prepared to go to multiple interviews.
- Expect the company to be very thorough in their interviews, they may ask you anything and everything about your work.
She explained that there are various different roles that a 3D artist can take up, the main three being the Environment Artist, Character Artist and Asset Artist.
She also offered some pointers as someone starting out in the industry:
- As a junior artist, ask how the company will support you.
- Make sure to build up your online portfolio.
- Invest in a domain mane and use your real name.
- It is about the quality of your work, not the quantity.
- Put your site on a business card to hand out during meet-ups.
- Make sure you have the skills needed to be in the industry.
- Technical skills such as:
- 3D Software (3DSMax, Maya)
- Painting/Image software (Photoshop)
- Sculpting (zBrush)
- Game engines (UDK, Unity)
- Communication skills
- Research skills
- Organisation skills.
- Motivation!
Finally, she suggested to take a look at the site GamesJobDirect.
Harvard Reference: Bow, S. (2015) NUA Lecture 15 January 2015
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