Firstly, he explained the primary roles that he has as an environment artist:
- Constructing environments
- Creating high quality assets
- Creating photo-realistic textures, such as taking photographs.
- Outsourcing.
He then gave some pointers that should be considered when creating 3D art.
- Inspiration is everywhere, so long as you look for it.
- Be realistic with your work - Focus on quality.
- Consider the story - What are you trying to tell the audience?
- Make sure to have good composition, guide the audience around.
- Keep a good variation on detail, have a mix between large, medium and small detail. Start by working large, and then focus on the detail after.
Like the others, he also stated that networking is vital. He advised that we join up on forums such as Polycount (3D and 2D) and ConceptArt.org (2D) to share your work and receive crits.
- Use Google Hangouts, it is like a virtual office space.
- Go to 'meet-ups' that are arranged in these Hangouts.
- Contact Artists through social media.
Chris also gave advice about application to companies:
- Get a LinkedIn account.
- Keep your CV concise, preferably 1 page is enough, and make sure to spell check!
- Research your company before applying
- Write a cover letter to the company with your application, but do not make it generic!
He also explained how best to manage your website and portfolio:
- Show your best work first - First impressions mean everything.
- Don't use splash screens on websites.
- Keep a professional email on your website.
- Replace the work in your portfolio frequently.
- Keep up to date with techniques and practices - The industry changes rapidly.
- Make your portfolio relevant to the role you're applying for.
Harvard Reference: Green, C (2015) NUA Lecture 23 January 2015
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