- She started out as a Community Manager for Destructoid, visiting conventions and working with the site.
- Then was employed as a Consumer & Community PR Executive at Namco Bandai, before coming to work at Playstation UK.
Hollie explained that there are two types of PR for a games company:
- In-House - For the magazines and the gamers
- Agency - For the public masses and the casual gamers
However, PR is more for the press, whereas her role as Community Manager is for the public.
- Creating coverage via press releases, events and previews.
- Managing assets such as pictures, trailers as well as when, where and how to release them.
- Being creative is a big plus.
A Community Manager needs to be 3 things:
- A leader
- A participant
- An advocate
There are also risks to being a Community Manager, however:
- Legal risks : Leaking content when you weren't supposed to.
- The Brand : The community has to look good, or else people won't be interested
- The Users : Inevitably, arguments & bullying will happen, and you have to keep the people in check.
But why should you build a good community?
- Acquisition of new fans.
- Retention of existing fans.
- Support, giving customers help when they need it.
Social media is great for expanding the community, however, there are things to keep in mind when having a company social media:
- Images increase interaction, so use them as much as possible!
- However, do not have more than 20% text in an image.
- Shrink URLs to keep things tidy.
- For Twitter, use hashtags to create conversations and bring people together.
- Also consider promoted tweets, trends and account names.
- Keep content regular and, in most cases, on-topic.
Harvard Reference : Bennett, H. (2015) NUA Lecture 22 January 2015
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